Spymaster – Twitter Friend or Foe?

May 30, 2009

Spymaster As many of you already know, Spymaster has started a wildfire of chatter on Twitter. I recently read a blog post by a Spymaster developer, Eston Bond. The post generally states that the “spam” that is coming from Spymaster is not Spymaster’s problem. To be honest, I would have to agree. MG Siegler on TechCrunch also wrote about the new phenom sweeping Twitter. He also states that this is not a problem with Spymaster, but a problem with Twitter itself. Another post I would like to reference is Ronald Heft’s Why #Spymaster is Twitter’s Problem. He also agrees with both Eston Bond and MG Siegler that is is a flaw in Twitter.

Before I continue with my post, I would like to point out that I have tried this new sensation. I am only level 2, but I have played it for a bit and talked to people who played it more extensively.

There are some aspects of what was said that I agree with, however there are several major flaws that need to be considered. Eston Bond stated “I am trying to maximise the user experience of those playing Spymaster.” This was his justification for why the Spymaster’s notification system is in place. With this type of logic, the way the notification system maximizes user experience is by getting more players. This makes sense and it is understandable.

For those of you who don’t know, this is what a notification may look like. There are several variations of that, such as an assassination attempt.

There is a flaw in Spymaster (and these arguments) that I would like to address.

It Promotes Useless Messaging

I understand the game developer and company is trying to promote the game and to be honest it is a brilliant idea. The problem I have is that it actually makes your character in the game stronger to constantly send these #spymaster messages out to your Twitter feed. This really puts some people in a bind. It forces the players to either buy into the game hard enough to just tell their friends to endure the constant useless messaging, or to stop following them.

The most popular rebuttal for this is that Twitter needs a filtering system. I actually agree with everyone who is saying that; Twitter does need a way to filter messages. I will not agree that this is purely a Twitter issue however. The developers knew this would happen and they wanted it to which hurts the community. It would be much simpler to allow users to turn off these messages while not effecting their character. The argument that “they (Spymaster users) can alienate themselves if they feel it is worth the reward (by sending out all notifications)” is a terrible way to look at this new game. It ruins the whole spirit of this “community building” game. The people who want to play are going to play. There is no need to make the game so dependent on everyone else being so actively involved. All it does is cause tension between different friends on Twitter.

In short, the system was built on a selfish design. Being someone who is involved in the tech industry I can respect the company’s decision to build the system this way, and I do not fault them for it. I just don’t like everyone defending it as if it is solely on Twitter to remedy the issue. They made the game to promote sending these useless messages to promote their product. It is that simple.

4 Responses

  1. I still think Spymaster has its rights, and is relatively harmless on Twitter. This is a good way for Twitter to deal with this issue. Spymaster exposed a flaw in Twitter’s system, and as Eston says, this is the exact same flaw that Facebook experienced early on:

    I watched Facebook explode from the inside during its days as a nascent platform, and I fully remember applications that were wildly spammy; no lecturing is required to make me remember things like Zombies/Vampires/SARS and their variants (which I still despise, because they have absolutely zero entertainment value internally.) At Facebook, we worked really hard to combat spam whilst still maintaining both a development environment that allows the platform to thrive at the creation level and people to have fun at gaming in the social environment.

    This is a problem inherit of any social platform, and something that Twitter needs to deal with now. I’d much rather have this flaw exposed with a relatively harmless game than one day having a porn spam application storm Twitter.

    Twitter needs to develop a system that will work in all scenarios, or in a few months Spymaster will be the least of Twitter’s problems.

    • Like I said in my original post, I agree that this is a Twitter problem. I am going to disagree that it is only Twitter’s problem.

      Every developer has the responsibility to keep the user’s experience in mind. This also includes the entire community of users. This application was built to give a benefit for spamming your followers. I disagree with that decision. I have no problem with them making that the default settings, but I do have a problem that there is such an incentive to use the notifications. It hurts the community as a whole because it abuses the Trending Topics and forces everyone to get annoyed with each other.

  2. i dont have many friends using spymaster and have not found it to be getting in the way at all. i find it a fun disruption in the normal flow of ‘i just ate dinner’ messsages ;P the spymaster messages also give me a chance to decode the secrets within spymaster – http://web-poet.com/2009/05/31/spymaster/;)

  3. Katie Rice

    June 16th, 2009

    Reply

    YAY! i found you :]

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